LANGUAGE IN INDIA

Strength for Today and Bright Hope for Tomorrow

Volume 25:5 May 2025
ISSN 1930-2940

Editors:
         Selvi M. Bunce, M.A., Ph.D. Candidate
         Nathan Mulder Bunce, M.A., Ph.D. Candidate
         Sam Mohanlal, Ph.D.
         B. Mallikarjun, Ph.D.
         A. R. Fatihi, Ph.D.
         G. Baskaran, Ph.D.
         T. Deivasigamani, Ph.D.
         Pammi Pavan Kumar, Ph.D.
         Soibam Rebika Devi, M.Sc., Ph.D.

Honorary Managing Editor & Publisher: M. S. Thirumalai, Ph.D.

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The Impact of Game Preferences on English Language Proficiency:
Analyzing Student Habits in Outdoor and Online Gaming Environments

Sujithra I R, III-year Student
Haran Vasudev H, III-year Student and
Dr. Sreejana S, Assistant Professor of English


Abstract

This study explores the gaming preferences and habits of undergraduate students, with a particular focus on how online games requiring communication in English influence language proficiency. Through a structured survey conducted with 126 students from various departments, the research investigates the types of outdoor and online games played, the frequency of gaming activities, and the role of English in online communication. The findings reveal diverse game preferences, with students engaging in outdoor and online games, and a significant number reporting regular use of English during online play. The results also indicate that while some students experience noticeable improvements in their English language skills through gaming, others report limited or no impact. This study highlights the potential of integrating online games into educational strategies for language learning and provides insights into how gaming environments can serve as informal platforms for enhancing communicative competence in English. The implications for educators suggest a need for a more structured approach to leveraging games as tools for learning. Future research directions include exploring the long-term effects of gaming on language acquisition and the impact of specific game genres.

Keywords: Game preferences, English language acquisition, Communicative competence, Language learning through games, Educational games

Introduction - Background

In recent years, games, whether outdoor or online?have evolved from simple recreational activities into essential parts of socialization and skill development, especially for younger generations. Outdoor games have traditionally played a role in physical development and social interaction, providing students with opportunities to engage in teamwork, strategize, and communicate face-to-face. Such interactions promote collaboration and enhance interpersonal skills in a natural environment.

Simultaneously, the rise of digital technology has led to a surge in online gaming, which has now become a significant aspect of many students' lives. Online games offer a virtual platform where players, often from diverse backgrounds, can connect, communicate, and cooperate towards shared goals. These games not only entertain but also create unique social spaces where communication is essential, often requiring players to coordinate strategies and work as a team. Importantly, many of these games demand communication in English, as it is often the common language among players globally. This necessity has led online gaming to emerge as an informal yet impactful medium for practicing English, offering a real-time environment where learners use language in context, practice listening and speaking skills, and develop the confidence to interact in English.


This is only the beginning part of the article. PLEASE CLICK HERE TO READ THE ENTIRE ARTICLE IN PRINTER-FRIENDLY VERSION.


Sujithra I R
III-year Student, Computer Science and Engineering
Kumaraguru College of Technology, Coimbatore, Tamil Nadu, India
jaipuria.mayank27@gmail.com

Haran Vasudev H
III-year Student, Electrical and Electronics Engineering
Kumaraguru College of Technology, Coimbatore, Tamil Nadu, India
haranvasudev15@gmail.com
&
Dr. Sreejana S
Assistant Professor of English, Department of Languages and Communication
Kumaraguru College of Technology, Coimbatore, Tamil Nadu, India
sreejanasasikumar@gmail.com

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